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Fork's tools allowed us to quickly and easily create effects that we could customize to each of the art styles used in Comic Jumper.


Frank Wilson
CTO at Twisted Pixel Games

Mon, 20 Feb 2012 09:50:58 -0500
A complex particle may require larger particle data structure. There are a couple of ways of reducing the particle structure: 1) Pack the data in the structure and 2) Allocate particles fromRead more


Wed, 15 Feb 2012 09:48:00 -0500
Data cache is a critical aspect to a CPU driven high performance optimized particle engine. Without proper utilization of data cache a particle system with just a couple thousand particles may bRead more


Tue, 31 Jan 2012 12:01:38 -0500
In my previous blog I mentioned the lack of time to implement a user friendly particle effects authoring tool interface will cause slow particle effects content creation. In addition to a user frRead more


Fri, 27 Jan 2012 11:59:00 -0500
Often in development, particle effects production begins after other graphics display technologies and tools are in place. The graphics engine lays down the foundation for all rendering and animaRead more


Tue, 17 Jan 2012 12:29:30 -0500
A particle editor is a particle effects authoring tool for special effects designers. Particle editors are used for real time effects such as those used in video games and simulations and anotherRead more


Mon, 16 Jan 2012 12:22:00 -0500
The computer graphics and visual effects software that in layman terms lets the programmers make fire, explosions, smoke, moving water, sparks, falling leaves, clouds, fog, snow, dust, meteor taiRead more


Why Fork Particle

How is Fork Particle advantageous to you?

Fork will improve the quality of your video games graphics with spectacular advanced special effects. It is a professional solution that covers the entire particle system effects pipeline to save valuable effects production time. Particle Studio gives your effects artist powerful authoring capability so they can focus on their creative energies.



The Runtime SDK is easy to integrate, easy to work with, extendable, and fast. Your effects programmer can hit the ball running with this mature and field tested technology which has been integrated with in-house and 3rd party game engines.

Why Fork Particle?

Quality graphics in video games is a key factor that affects the bottom line in sales of a game title. There is a growing demand in video game designs for more and quality special effects to match the large game content while project development durations remain the same. At Fork Particle we have taken the specialized route to enhance graphics in video games by focusing our solution on real time particle system special effects.

How do Fork Particle features translate to your benefits?

Particle Studio user interface and real-time feedback features are designed to create, iterate, and refine effects quickly and easily. It’s rich and advanced feature-set gives your artists all the tools they need to author quality effects. As a result your special effects enhance the quality and richness of graphics of the game product.



Particle Studio is a standalone authoring tool so it separates the production phase. Your effects artist team can independently and efficiently work on effects creation in an organized fashion. Training new artists is simplified. The professional solution reduces risk for effects team expansion in days of need.

What does Fork Customer Service do for you?

Our technical support and relationship with our clients is top priority. We ensure that Runtime SDK technology integration goes smooth and that artists are able to work with the Particle Studio comfortably. We provide effects samples, tutorials, and help documentation for Particle Studio. The Runtime SDK comes with many code samples and programmer’s manual including white papers on integration.