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"Fork Particle is the premier CG effects technology that brings simulator visual quality and experience a notch closer to reality."
Noor Khawaja, CEO Fork Particle
Fork Particle for Simulations is real-time technology to enable high quality particle effects in serious simulations for ultimate graphics realism. The runtime technology is suited for a vast range of effects from spectacular explosions, clouds, sparks, fire, smoke, muzzle flash, after burner, trails, and weather effects like rain and snow. Fork’s particle editor tool is straight forward to use and powerful for rapid particle effects development.
Fork Particle for Simulations
Powerful Particle Editor
Fork Particle Studio authoring tool for particle effects is powerful and feature rich. It is user friendly and allows greater control for designers to create high quality realistic effects quickly.
High Performance & Stability
Fork Particle Runtime technology architecture is designed for high performance including multi-threading with tasking and multi-core processors support.
Easily Extensible
The Fork Particle runtime technology and particle editor are customizable. Dynamically change effects parameters and control effects or particle behaviors.
Multi-Platform & Commercial Integrations
Fork Particle comes ready for DirectX, OpenGL, and LINUX. Official game engine integrations include Havok Vision Engine (PC) and Gambryo LightSpeed(PC). Commercial physics engines include Intel Havok and NVidia PhysX.
Sales and Support
Custom Licensing
Fork Particle provides custom individual licensing to serious game developers so that the license is tailored to meet the specific requirements of your project and terms. Please contact us to find out more our licensing terms.
Technical Support
The Fork Particle product package includes particle effects samples, code samples, designer and programmer's manuals. We provide product updates regularly so you receive the new and improved features. Our technical support team works closely with customers to ensure successful development and best utilization of Fork Particle to meet the goals of your project. We are open to feedback, feature requests, and project specific customizations.











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