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Todd Bilger
Civilization V Lead Effects Artist Firaxis Games

Mon, 20 Feb 2012 09:50:58 -0500
A complex particle may require larger particle data structure. There are a couple of ways of reducing the particle structure: 1) Pack the data in the structure and 2) Allocate particles fromRead more


Wed, 15 Feb 2012 09:48:00 -0500
Data cache is a critical aspect to a CPU driven high performance optimized particle engine. Without proper utilization of data cache a particle system with just a couple thousand particles may bRead more


Tue, 31 Jan 2012 12:01:38 -0500
In my previous blog I mentioned the lack of time to implement a user friendly particle effects authoring tool interface will cause slow particle effects content creation. In addition to a user frRead more


Fri, 27 Jan 2012 11:59:00 -0500
Often in development, particle effects production begins after other graphics display technologies and tools are in place. The graphics engine lays down the foundation for all rendering and animaRead more


Tue, 17 Jan 2012 12:29:30 -0500
A particle editor is a particle effects authoring tool for special effects designers. Particle editors are used for real time effects such as those used in video games and simulations and anotherRead more


Mon, 16 Jan 2012 12:22:00 -0500
The computer graphics and visual effects software that in layman terms lets the programmers make fire, explosions, smoke, moving water, sparks, falling leaves, clouds, fog, snow, dust, meteor taiRead more