Big Rooster taps Fork Particle for Talisman

Pleasanton, CA – July 01, 2007 – Fork Particle, Inc. today announced that video games developer Big Rooster has chosen Fork Particle for project Talisman.

The Fork Particle middleware allows developers take creative control over the look of their visual effects in realtime. There are 3 components to Fork Particle: Fork Runtime: particle system real-time simulation engine, Fork Particle Studio: professional effects authoring tool with instant real-time update,  and Fork Live Tuner: which links Particle Studio with the game application for real-time in-game fine tuning of visual effects.

“Fork Particle is the best solution in the market to stream line the visual effects production pipeline. For this reason developers create spectacular particle effects quickly and easily to bring their products to life.”, commented Khawaja, CEO Fork Particle.

About Fork Particle, Inc.
Fork Particle is the leading Tools and Middleware Company that provides advanced real-time particle system special effects simulation and authoring solutions to game and simulation developers. The particle system technology is licensed by Electronic Arts and other major game developers. The toolkit enables developers to create high quality particle system special effects to enhance visual quality of their products.