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Fork
Particle Announces two products, Fork Particle Dev SDK 2.5 and Fork Particle
Fizznotes™, at Game Developer's Conference 2007
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Fork Particle Inc, the leading tools and Middleware
developer will demo the latest product releases 1) Fork Particle Dev SDK 2.5 2)
Artwork content review software Fizznotes.
FOR IMMEDIATE RELEASE
Pleasanton, CA - February 22, 2007 - Fork Particle Incorporated, the leading
tools and middleware developer of particle system effects software and SDK,
will demonstrate the dynamic capacity of its latest releases, Fork Particle Dev
SDK 2.5 and artwork content review software Fizznotes™, at the Game Developers
Conference (GDC) in San Francisco from March 05 through March 09, 2007.
The Fork Particle Dev SDK 2.5 release incorporates a wide range of customer
feedback, resulting in nifty tweaks and additions to the Particle Studio user
interface and a new set of features, significantly increasing both, the range
of possible special effects and the ease of manipulation. From previous
versions, the product retains real time feedback as its dynamic core, offering
artists precision and confidence in reproducing in the universe of the game the
exact desired effects generated in the Studio. Aside from guaranteeing
precision, the enhanced in-game live fine tuning capability, as aptly
demonstrated by previous releases, cuts down significantly on game development
time.
Artists will relish the ease and efficiency with which the middleware enables
them to create high quality visual effects with path particles, super emitters,
robust key-frame animation, point-list particle birth and forces. Scene objects
and dynamic lighting support have proved particularly popular additions.
Moreover, artists will enjoy limitless customization options with the Studio
especially enabling them to add their own shaders to draw maximum advantage
from the graphics hardware.
CEO Noor Khawaja, who held prominent development positions in leading game
development companies for close to a decade before establishing Fork Particle
Incorporated three years ago, expressed his enthusiasm and excitement about the
enhanced capacity and potential of the new release. He invited artists to
experience for themselves the comfort of the Studio environment, ease and
precision of use, limitless possibilities and sheer magic of the high quality
effects, whilst also challenging game developers to realistically assess cost
and time-savings in product development the middleware would mean for them.
"Quality and streamlined work flow are key assets that really have to be
experienced to be realized. Fork Particle is committed to demonstrating how
great special effects can take the excitement in video games to previously
unimagined levels. Our software empowers game developers to focus on production
of high quality and creative content while saving time and money," commented
Khawaja.
Art Matsuura, art director at Fork Particle, whose aesthetic sensibilities and
expression have earned him widespread respect in the industry in a career
spanning over 12+ years, similarly expressed excitement about the new image and
screenshot annotation software Fork Particle will display at the Game
Developers Conference. "Fizznotes puts visual communication at the user's
finger tips," he explained, "the software enables the user to place information
labels or text balloons on images and pictures as easily as using a notepad."
He further explained that the software would be a boon for anyone who works
with images, including artists, testers, designers, programmers, technical
writers. "Writing content reviews have become a breeze. Once you use Fizznotes,
you can never go back," asserted Art.
About Fork Particle, Inc.
Founded in 2004, the company is the leading tools and middleware company to
provide state of the art real time special effects simulation and authoring
solutions to media developers. The particle system technology is licensed by
Electronic Arts and other major game developers. This technology enables
developers create high quality particle system special effects to enhance
visual quality of their products.
The team is lead by Noor Khawaja, who has 12 years of professional video game
software development experience. The company goal is to empower developers to
streamline their production pipeline for particle systems and create
spectacular special effects with best ROI and time to market.
http://www.forkparticle.com
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Contact: Syed S. Hussain
e-mail protected from spam bots
(925) 417-1785
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