|
Fork
Particle 1.0 at GDC
Fork Particle
announces Fork Particle 1.0
San Francisco, March 09, 2005
- Fork Particle, Inc. announced today that beta evaluation version of Fork
Particle
1.0 is available at
www.forkparticle.com for
download. The cross platform middleware particle system pipeline technology has
already been used by Electronic Arts - one of the global leaders in the gaming
industry - to create the highest quality special effects to enhance the quality
of their title Urbz: Sims in the City.
The open architecture of Fork Runtime engine
provides powerful features enabling game developers to instantaneously
introduce into their games, in dreamlike fashion and ease, effects such as
fountains, explosions or sophisticated responsive particle systems such as
clouds and light beams. The particle systems engine design and architecture is
efficient on console and PC platforms and scalability and access to engine
components allows programmers to add custom functionality with ease. The
runtime SDK is a cross platform solution which supports PlayStation2, Xbox,
Gamecube, and PC.
The
software invites special effects artists to take a comfortable yet drivers’
seat in the Fork Particle Studio: a particle system authoring studio designed
with user-friendly controls and real-time feedback, speeding up content
production but, more importantly, allowing users to imagine, see, sense and
test for just the right effect.
Fork
Live Tuner, a radical component connecting the studio technology with the
system engine, empowers designers and artists to tweak particle systems in-game
to arrive at the most incredible effects in the shortest possible time.
Demonstrations of Fork Particle version 1.0 Beta can be experienced at the
Game Developers Conferene starting on March 9th in San Francisco.
|