Fork Particle was easy to integrate into our pipeline and their team is always supportive and responsive, allowing the ZeniMax Online Studios art team to produce great-looking VFX.
Jared Carr Elder Scrolls Online Art Director, ZeniMax Online
“We needed an efficient particle solution to help us create visual effects associated with every sound made by the player’s guitar. Fork Particle delivered.”
Jason Schroeder Senior Producer, Ubisoft’s San Francisco Studio
“Fork Particle effects simulation technology has been a valuable addition to our creative processes. Fork Particle has given our production team the flexibility to author breathtaking and detailed particle effects in Civilization V.”
Todd Bilger Sid Meier’s Civilization V
Lead Effects Artist, Firaxis Games
It is fun working with Fork Particle. It really does a great job in helping our team to create awesome particle effects for an immense project like Devilian.
Changhan Kim Devilian Project Director, Bluehole Ginno Games
Spectacular effects bring out the best in game graphics. Fork Particle is robust and feature rich. It has enabled us to make advanced special effects easily and save time with fast iterations. Our experience with Fork’s particle system SDK and support has been good. We look forward to a long and durable relationship.”
Matt Firor President, ZeniMax Online Studios
“We were looking for a flexible and powerful particle system to use in Frozen Cortex and Fork seemed like the perfect choice. The options it gave us were great and we feel it added some significant impact to the visuals of Frozen Cortex.”